Features Archives - GameRefinery https://www.gamerefinery.com/topic/features/ Thu, 11 Jul 2024 09:39:43 +0000 en-US hourly 1 https://www.gamerefinery.com/wp-content/uploads/2020/09/cropped-gr-web-thumbnail-32x32.png Features Archives - GameRefinery https://www.gamerefinery.com/topic/features/ 32 32 Analyst Bulletin: Mobile Game Market Review June 2024 https://www.gamerefinery.com/mobile-game-market-review-june-2024/ Thu, 11 Jul 2024 09:39:43 +0000 https://www.gamerefinery.com/?p=17455 As we reach the halfway mark of 2024, the mobile market has been flooded with a slew of major new releases. June saw the launch of Zynga’s Star Wars Hunters, Level Infinite’s MMORPG Tarisland, a global version of Chinese mega-hit Honor of Kings, and a new mobile installment in the Uta no Prince-sama series – […]

The post Analyst Bulletin: Mobile Game Market Review June 2024 appeared first on GameRefinery.

]]>
As we reach the halfway mark of 2024, the mobile market has been flooded with a slew of major new releases. June saw the launch of Zynga’s Star Wars Hunters, Level Infinite’s MMORPG Tarisland, a global version of Chinese mega-hit Honor of Kings, and a new mobile installment in the Uta no Prince-sama series – just to name a few.

June also saw several significant updates launch in the casual market, including a new competitive take on Monopoly GO! ‘s Partner events. The interactive story game Chapters also launched an unusual limited-time game mode that combined aspects of dating apps with its regular gameplay loop. At the same time, NYT Games: Word and Sudoku saw a massive 200% increase in daily US revenue from a half-price sale on subscriptions. 

Over on the midcore side, much of the attention was placed on seasonal events that tied into Pride Month. Highlights included Marvel Strike Force and Marvel Contest of Champions launching separate pride-themed events that spotlighted LGBT comic book heroes, as well as Beatstar’s dedicated Pride Month-themed battle pass Love Spectrum.

You can find more information about the biggest mobile game updates, developments, and game launches from June below.

June’s casual game updates

It’s no secret that we’re big fans of Monopoly GO! ‘s Partner Events. After all, we named them the Casual Market’s Best Social Event in our Mobile GameDev 2024 Awards. But in June, Scopely took these to an all-new level by creating a competitive spinoff, Tycoon Racers (which also marked Monopoly GO! ‘s first new event mechanic of 2024). 

Tycoon Racers follows a similar structure and mechanics to the original partner events, just with more of a competitive focus:

  • The event begins with a “build your team” phase where players can receive and send team-up invites to friends and suggested players with a similar in-game progression. 
  • Each team must race to collect as many progression points as possible by pressing a Pop-o-Matic style dice popper using event currency – earned by simply playing the game (rolling dice, progressing in other events, etc.).
  • As players earn progression points, their team races around a track. Whichever team collects the most points before time runs out (each race lasts a day) wins. 
  • Players receive rewards based on their team’s ranking. The winning teams receive large amounts of dice rolls and a Wild Card.

Monopoly GO! also added its first Piggy Bank event alongside Tycoon Racers. In this event, each time a player rolled a double during regular gameplay, they would deposit a dice roll into their Piggy Bank. These Piggy Banks could each hold a certain number of dice rolls based on the player’s overall progression level. Players could draw from the Piggy Bank for free once it was full, or pay a small, real-world fee to dip into their savings pot early.

Monopoly GO!’s Tycoon Racers Event
Monopoly GO!’s Tycoon Racers Event

Gossip Harbor added a new minigame event with a thinking core themed around painting pottery. In Clay Color Combos, players must use energy to collect paint jars (effectively event points) and then figure out how to arrange them on an event-specific game board to earn rewards. ​Prizes included merge item generators (which provide either a choice of merge item or a random one), energy, and collectible cards for the concurrent seasonal collectibles album event.

If that all sounds relatively familiar, that’s because Clay Color Combos is similar to Royal Match’s Magic Cauldron event from last September.

Gossip Harbor’s Clay Color Combos
Gossip Harbor’s Clay Color Combos

Chapters added a limited-time game mode that combined aspects of dating apps into the title’s regular interactive story gameplay.

In Chat & Date, players could match or unmatch with multiple virtual characters, similar to how you would in most dating apps, by swiping left or right. When players found a match, they could start chatting with them. In conversation, players chose from multiple predetermined options to answer, with some answers requiring premium currency. 

After some chatting, the player could go on a date with a match. This is when the event reverted to Chapters’ regular gameplay, with players customizing their avatars and following a short, interactive storyline. Matches also occasionally sent the player photos and voice messages, unlocked by spending premium currency. Players could also go to a dedicated collectible album view to see how many pictures and voice messages they had obtained and how many dates they had completed.

Chapters’ Chat & Date feature
Chapters’ Chat & Date feature

Since it first appeared as Lava Quest in Royal Match, the social win streak has become one of the most commonly encountered event types in the casual market, appearing in numerous top-grossing titles. Late June saw another prominent title jump on the bandwagon, Rovio’s Angry Birds Dream Blast.

In River Rush, players are put into groups and must beat a specific number of consecutive levels before reaching the destination to earn rewards. The twist is that when players reach the destination, instead of the winners sharing an equal amount of soft currency (as in other social win streak events), they each get to pick one reward, which is then removed from the prize pool. This means players are encouraged to beat levels as fast as possible so they don’t miss out on the best prizes, making it into an actual competition.

River Rush in Angry Birds Dream Blast
River Rush in Angry Birds Dream Blast

Additional casual gaming highlights and other news

NYT Games: Word and Sudoku saw an over 200% increase in daily revenue in the US on June 9 following a half-price sale (which is still active) on monthly and annual subscriptions. 

A paid subscription gives you access to additional features and content in all the games playable within the NYT Games app. For example, in Spelling Bee, free users can only access today’s puzzle, while paid users can access the entire history of past puzzles. Additionally, the daily crossword, which is arguably the main draw for most users, is only available to subscribers.

NYT Games: Word and Sudoku US performance (Source: GameRefinery platform)
NYT Games: Word and Sudoku US performance (Source: GameRefinery platform)

A new mobile installment in the Uta no Prince-sama series, a multimedia franchise that began life as a rhythm game for the PlayStation Portable, launched in Japan last month and spent several days at the top of the download ranks. Uta no Prince-sama: LIVE EMOTION also peaked at 15 in the grossing ranks. The game has since fallen out of the top 100 but is maintaining a steady pace overall.

In terms of gameplay, Uta no Prince-sama: LIVE EMOTION is a fairly standard offering in the rhythm genre, with players tapping to the beat of the background music. It only features four tappable nodes, making it somewhat more accessible than other rhythm titles on the Japanese market. Live Emotion follows the previous Uta no Prince-Sama mobile title, Shining Colors, which did well for years but has now dropped off the charts.

Uta no Prince-sama: LIVE EMOTION
Uta no Prince-sama: LIVE EMOTION

Netease released a new AR/Location-based game in Japan based on the Onmyoji IP, Onmyo Hyakki Monogatari GO. The game features turn-based RPG battles and a focus on local folklore characters. Players can level up their characters by going on walks and exploring their neighborhoods.

Games with location-based mechanics like Monster Hunter Now and Pokémon GO are prevalent in Japan, with around five or six currently populating the grossing top 200. Despite this, Onmyo Hyakki Monogatari GO has only seen a moderate level of performance since its launch and has since fallen out of the top-grossing 200 entirely.

Onmyo Hyakki Monogatari GO
Onmyo Hyakki Monogatari GO

June’s midcore game updates

As we approach the Summer period, it’s common for many game developers and studios to take a short break from the demands of maintaining a live events schedule. However, while June may be light on major midcore updates, there were a noticeable number of seasonal events themed around Pride Month across several popular titles:

  • Players could earn a Pride-themed banner, icon, and chest item in League of Legends: Wild Rift by completing certain limited-time missions.
  • Beatstar themed its latest battle pass around Pride Month, highlighting LGBT artists such as Lady Gaga and Elton John. There was also a task event and a limited-time gacha offer.
  • Marvel Strike Force’s Coming Out! event saw players participating in a Pride-themed scavenger hunt to unlock character shards, credits, and other rewards. The event took place over three days, during which players had to find and collect two unique pride items hidden throughout the game. 
  • Marvel Contest of Champions launched Pride Is For Everyone, a task event that required players to obtain, level up, or win battles using LGBTQ+ Marvel characters like Black Cat and Star-Lord to progress. Earning enough progression points unlocked exclusive Pride-themed icons and frames.
  • Call of Duty (PC & Console) launched a pride-themed weapon skins pack for Modern Warfare 3 and Warzone. The pack was free for all players throughout June.
Some of League of Legends: Wild Rift’s Pride-themed rewards
Some of League of Legends: Wild Rift’s Pride-themed rewards

Additional midcore gaming highlights and other news

Chinese mega-hit Honor of Kings launched for the second time in the West following its previous attempt some years ago under the name Arena of Valor. While Arena of Valor wasn’t a failure as such, it didn’t have the same monumental impact that Honor of Kings has had in China, where it has generated over $15.6 billion in lifetime revenue. We imagine that developer Level Infinite hoped that launching the rebranded version would act as something of a reset and give the game a second chance in the region. 

The new version of Honor of Kings made a significant splash at its US launch on June 22, debuting at five in downloads and 98 in the grossing ranks. However, the game’s popularity quickly waned. By July 1, just one week after its release, it had dropped out of the top 200 in both categories.

Honor of Kings
Honor of Kings

Alongside Honor of Kings, Level Infinite also launched a new MMORPG last month called Tarisland. It features incredibly high production values and has crossplay with PC.

MMORPGs have struggled to succeed in the Western mobile market historically, and this title appears to be no exception. At launch on 21 June, the game was placed at six in downloads and 163 in the grossing ranks. Just five days later, on 26 June, it completely dropped out of the top 200 titles in both ranks. The game has also followed a similar downward pattern in China, suggesting that there may be more at fault here than simply regional taste.

Tarisland performance in the US iOS Market (Source: GameRefinery Platform)
Tarisland performance in the US iOS Market (Source: GameRefinery Platform)

After being in soft launch for several years, Zynga’s Star Wars: Hunters has officially been released worldwide. Given the prolific studio behind it and the popularity of the Star Wars IP, it should come as no surprise that the game made a substantial splash after its official global launch, reaching grossing rank 77 and download rank 1. However, since the initial hype died down, the game has been on a steady decline and has fallen out of the top 200 rankings.

Star Wars: Hunters
Star Wars: Hunters

An unusual new strategy game, Beast Lord: New World, was launched in China, where players assume the role of a lord in a post-apocalyptic world. They must gather and train various animals, build alliances, and manage resources to ensure their survival. It’s possibly the first Lion King-themed Strategy game to enter the mobile market worldwide. 

In terms of performance, the game is currently holding steady, currently ranking around 50 in downloads and between 30 to 40 in the grossing ranks.

Beast Lord: New World
Beast Lord: New World

The post Analyst Bulletin: Mobile Game Market Review June 2024 appeared first on GameRefinery.

]]>
6 Ad Formats to Take Your Mobile In-Game Advertising to the Next Level https://www.gamerefinery.com/6-ad-formats-to-take-your-mobile-in-game-advertising-to-the-next-level/ Thu, 20 Jun 2024 06:20:04 +0000 https://www.gamerefinery.com/?p=17436 The post 6 Ad Formats to Take Your Mobile In-Game Advertising to the Next Level appeared first on GameRefinery.

]]>
The post 6 Ad Formats to Take Your Mobile In-Game Advertising to the Next Level appeared first on GameRefinery.

]]>
Analyst Bulletin: Mobile Game Market Review May 2024 https://www.gamerefinery.com/mobile-game-market-review-may-2024/ Thu, 13 Jun 2024 08:43:00 +0000 https://www.gamerefinery.com/?p=17412 May was another bustling month for the mobile market, marked by a wave of blockbuster new titles that shot up the ranks worldwide. One of the biggest launches to make a splash was Kuro Games’ Wuthering Waves, which sailed to the top 10 download ranks in the US and Japan. It didn’t quite have what […]

The post Analyst Bulletin: Mobile Game Market Review May 2024 appeared first on GameRefinery.

]]>
May was another bustling month for the mobile market, marked by a wave of blockbuster new titles that shot up the ranks worldwide. One of the biggest launches to make a splash was Kuro Games’ Wuthering Waves, which sailed to the top 10 download ranks in the US and Japan. It didn’t quite have what it takes to break into the top spot, though, which instead went to Supercell’s highly-anticipated Squad Busters. Meanwhile, in China, attention was focused on Dungeon Fighter Mobile, a pocket-sized take on one of the highest-grossing online games ever made.

But it wasn’t just game launches that impressed last month; there were also some significant updates to existing titles. Both AFK Journey and Last War: Survival debuted their inaugural Season, with the latter’s Crimson Plague sparking a gradual surge in downloads that peaked at an astonishing increase of over 400%. Over in the world of battle royale, Free Fire pitted gangsters against agents in a new Outlaw mode that appeared to take heavy inspiration from Roblox’s Jailbreak.

There were some notable collaboration events, too. LEGO Fortnite celebrated Star Wars Day by launching an expansive new map area for players to explore, complete with its first-ever battle pass. Clash of Clans meanwhile joined forces with the Norwegian football star Erling Haaland, kicking off its latest season with a range of football-themed challenges, rewards, and other exciting additions. 

Keep reading to learn more about the biggest updates, developments, and hottest new titles that were launched across the mobile market last month. 

May’s casual mobile game updates

Matchington Mansion looked to Playrix’s Scapes series for its next match-up, introducing a merge2 minigame called Picnic Potluck that works almost exactly the same as a similar event type added to Homescapes in late 2022. 

Picnic Potluck revolves around a closed, merge2 board where players must strategically combine different items to fulfill food orders and collect Merge Tokens – which move the player through a reward ladder that unlocks various goodies, including exclusive Delicious Dessert furniture decorations. 

The mode features several mechanics that will be familiar to most merge game fans, such as the ability to use Merge Energy (which replenishes over time but can also be earned through regular gameplay or acquired through IAP) to generate more merge pieces for the board by tapping on Item Generators. There are also different merge chains, bubble piece offers, skipping timers, and a dedicated shop offering a variety of useful merge items.

While merge2 events like this are commonly encountered in more complex match3 games (especially those with a story-based meta), it’s rare to see them in heavy hitters like Royal Match, Candy Crush, and Toon Blast. These more popular titles typically target casual players, meaning they lean towards straightforward gameplay and simple, easy-to-understand event mechanics that don’t require a significant amount of resources to develop.

Matchington Mansion’s Picnic Potluck Event
Matchington Mansion’s Picnic Potluck Event
Matchington Mansion’s Picnic Potluck Event

Meanwhile, Triple Match 3D added a new permanent win-streak system. Beating five main levels one after the other now activates a Meteor Strike that automatically destroys 21 junk items at the start of each new level. Once activated, the strikes continue until the player fails a level, encouraging them to invest in IAP – which includes continues and extra moves that help to ensure a streak lasts for as long as possible. 

This loss aversion-based win streak system bears a similar logic to Royal Match’s Super Lightball, which resulted in a moderate uptick in revenues. Matchington Mansion Picnic Potluck Event

Triple Match 3D’s Meteor Strike
Triple Match 3D’s Meteor Strike

Merge Mansion’s Secret Supply minigame event swapped out the game’s usual merge grid for an arcade machine that combines elements of the casino and merge genres. Pulling the arcade machine causes one of several items to drop: when two or more matching items align, they merge and reward the player with points. Some items are worth more than others, so players must hope they’ll be lucky enough to get a valuable match.

Players are limited as to how much they can use the arcade machine. After so much use, the machine “overheats” and requires a Mystery Token to be reactivated. These tokens regenerate automatically after a certain period, although players can speed up the process through IAP.

While Secret Supply may motivate players who enjoy the thrill of chance and fast-paced action, it’s arguably less appealing to Merge Mansion’s core puzzle-solving audience.

Merge Mansion’s Secret Supply minigame
Merge Mansion’s Secret Supply minigame

As we touched on in our last bulletin, sticker collection events are appearing across more and more casual games following the success of Monopoly GO!. That trend seems set to continue, with Royal Match being the latest title to get stuck in.

Royal Match’s limited-time collection event is remarkably similar to Monopoly GO!’s implementation, with players collecting cards from packs earned from other events and chests awarded after completing meta-renovation areas. Each event iteration consists of multiple albums to complete (each requiring specific cards), with players unlocking an in-game reward for completing each album. Those who acquire every album also get a unique Royal Badge next to their name to show their achievement. 

Interestingly, this isn’t Royal Match’s first experience with collection mechanics. This limited-time event actually replaces a previously permanent collection mechanic that had been in place for some time. In the old event, albums were simply unlocked after reaching specific levels in the main progression and weren’t time-limited, so there was less incentive to rush. The newer version also introduces the ability to donate cards to your friends, encouraging players to trade to complete their collections.

Royal Match’s new Royal Collection event
Royal Match’s new Royal Collection event

Additional casual game highlights and other news

Gakuen Idolmaster (学園アイドルマスター ) danced its way into the top-grossing 10 in Japan, peaking at the top spot for multiple days. In the game, players manage and train their own group of idols, building personal connections with each character through a story-driven experience built around high-quality visuals and cinematic concerts. It’s based on the popular Idolmaster multimedia franchise, renowned for its rhythm games and anime series.

Gakuen Idolmaster shares many similarities with Uma Musume: Pretty Derby (ウマ娘 プリティーダービー). Uma Musume dominated as the top-grossing game in Japan between 2021 to 2022 and continues to maintain a strong, sustained ranking around 15th place.

Gakuen Idolmaster (学園アイドルマスター )
Gakuen Idolmaster (学園アイドルマスター )

Another game that got Japan moving to the beat last month was Break My Case (ブレイクマイケース), which spent most of the month in the top-grossing 100 (peaking at 32). In this musical match3 game, matched icons disappear only when a line that’s synchronized to the beat passes through them. Each match also produces sounds that harmonize with the stage’s soundtrack. The game’s meta focuses on collecting and upgrading a roster of attractive male characters.

Break My Case (ブレイクマイケース)
Break My Case (ブレイクマイケース)

May’s midcore game updates

The 4X strategy game Last War: Survival launched its first-ever in-game season, The Crimson Plague, which will last approximately eight weeks. Each week reveals new world dynamics and milestones that reward all server players upon completion. All players and their allies were also randomly relocated to the edge of the world map at the start of the season.

One of the most interesting additions to these seasons is the Professional Hall, where players can view and study different professions and skills. For example, the Engineer can optimize production to boost resource efficiency and strengthen allies​, while the War Leader can enhance troop combat effectiveness. Players need Professional EXP to level up their profession, earned by killing monsters, capturing cities, and upgrading buildings.

This first season also introduced several new approaches to in-game monetization, including a purchasable weekly subscription (including daily gifts and seasonal gameplay boosts) and two different task-based seasonal battle passes. This update, largely considered the biggest in the game’s history, caused a notable uptick in performance. Most notably, daily downloads began to spike on 23 May, peaking at a 400+% increase on 27 May.

Last War: Survival’s first season, The Crimson Plague
Last War: Survival’s first season, The Crimson Plague

But Last War wasn’t the only prominent mobile title to embrace Seasons in May. AFK Journey also launched its inaugural limited-time Season, Song of Strife, which will run until September. Similar to 4X strategy games, progress will be reset at the end of the season. 

The season is only available to players who have maxed out their characters to level 240 and completed the main story, as well as all AFK Stages. It comes with seasonal upgrade mechanics, a new storyline, battle mechanics, tasks, and in-game purchases – including a battle pass, gachas, and a paid progression plan.

AFK Journey’s first season is set to last several months
AFK Journey’s first season is set to last several months

We’ve gotten used to heading to a galaxy far, far away each May, with numerous games launching collaboration events every year to celebrate Star Wars Day (4 May). This year’s intergalactic standout had to be LEGO Fortnite’s Rebel Adventure (playable through the main Fortnite App on all available platforms), which introduced an expansive new map area for players to explore based on the Star Wars universe. 

In the new area, players are tasked with helping the Rebels settle in the world of LEGO Fortnite by collecting resources, building an Outpost, and defeating enemies found in “Imperial Bunkers.” The event added various new items, including building blueprints and iconic weapons (such as lightsabers and Stormtrooper’s blaster rifles). Many of these items are expected to remain available long after the event concludes.

The collaboration also introduced the first-ever LEGO Fortnite Battle Pass, the Rebel Adventure, which features a Free and Premium tier. Those who opt for the paid upgrade automatically receive a Chewbacca outfit and access to more cosmetic rewards. 

LEGO Fortnite’s Rebel Adventure
LEGO Fortnite’s Rebel Adventure
LEGO Fortnite’s Rebel Adventure

Free Fire introduced the Outlaw mode, a limited-time PvP experience in which players must decide whether to be agents or gangsters. Both roles ultimately result in the player earning in-game currency, just in slightly different ways. Agents are tasked with apprehending gangsters, with each successful capture generating a reward, while gangsters aim to steal valuables and cash them in at designated points across the map.

Unlike most modes in Free Fire (and battle royale games generally), Outlaw is a neverending mode with no time limit. Players can leave the mode without penalty whenever they wish (taking any earned cash and unlocked vehicles with them) and jump back in at their leisure. The mode is very similar to one of the most popular Roblox games, Jailbreak.

Players who choose to be Gangsters start the mode in Jail and must escape before being able to earn in-game rewards.
Players who choose to be Gangsters start the mode in Jail and must escape before being able to earn in-game rewards.

With the UEFA Euro 2024 Championships on the horizon, Clash of Clans aimed to capitalize on the football fever by launching a major collaboration event with renowned sports star Haaland for its latest seasonal update.

Highlights included Haaland’s Challenge, a month-long event in which a new football-themed challenge map was unlocked every two days. The challenge maps had players engaging in battles to destroy a specially themed base using a pre-selected roster of units, unlocking exclusive football-themed decorations on completion. Challenge attempts were also ranked on competitive leaderboards, with gems (in-game currency) rewarded to the best players.

The collaboration also featured a limited-time battle pass, Clash with Haaland, which ran for 17 days and featured both a free and premium tier. Progression through the pass required Footballs, which could be obtained from a dedicated event building and by raiding players’ bases in multiplayer battles. The reward path contained goodies like limited-time troops (Giant Thrower), a limited-time spell (Yellow Card), currencies, boosts, and more.

It’s worth noting that, despite Haaland’s football fame (he was voted the best player in the world by The Guardian in 2023) and the numerous gameplay additions, the collaboration event didn’t appear to drive more revenue or downloads than past seasonal updates.

Clash of Clans collaborated with Norweigan footballer Erling Haaland
Clash of Clans collaborated with Norweigan footballer Erling Haaland
Clash of Clans collaborated with Norweigan footballer Erling Haaland

Additional midcore gaming highlights

Solo Leveling: Arise, an action RPG based on a popular Korean web novel, debuted in the top 10 in the USA and Japan. It’s since started to fall through the US ranks but continues to perform well in Japan. One of the most intriguing aspects of this game is the unique leveling system for the main character, which allows players to allocate points to desired stats after each level-up. Additionally, the game features two distinct combat modes: one exclusively for the main character and another where only side characters can be used.

Solo Leveling: Arise
Solo Leveling: Arise

There was much anticipation for the launch of Genshin Impact-like Wuthering Waves, and, as expected, it sent ripples throughout the market when it finally launched last month: the game rapidly rose to the top 10 download ranks in the US and Japan. 

While the game shares several similarities with MiHoYo’s open-world monolith, it also has some unique mechanics that set it apart. For example, Wuthering Waves has a Pokémon-style monster-collecting feature (which also doubles as the game’s artifact system) where players can capture enemies and use them as skills. The combat also has a lot of depth, with each character offering distinctive gameplay mechanics.

It’s worth noting that many players have voiced concerns about Wuthering Waves’ leveling experience, with developer Kuro Games releasing an apology statement to try to address the situation. Players also received a free 5* character and gacha tokens as part of the apology, which seems to have prevented any detrimental effect on the game’s overall performance.

Wuthering Waves has a Pokémon-style monster-collecting feature
Wuthering Waves has a Pokémon-style monster-collecting feature 

Squad Busters, Supercell’s latest game, finished its short soft-launch period and entered the global market at the end of May. The game brings together characters from all of Supercell’s titles into a squad-based PvEvP battle arena in which ten players compete to see who can acquire the most gems. It ranked number 1 in downloads and spent the first week in the top-grossing 10, although only time will tell how well the game will perform long-term. 

Squad Busters
Squad Busters
Squad Busters

Dungeon Fighter Online is one of the highest-grossing games ever made, generating more than 22 billion in revenue worldwide over its lifetime. So, when Tencent announced that it was working with Nexon to develop a mobile version of the game, expectations were naturally very high. The game finally launched on 21 May in China and features the same 2D side-scrolling action and RPG elements as the PC version. It appears to have hit the mark, currently resting at the top spot in both the grossing and downloads ranks in China.

Dungeon Fighter Mobile
Dungeon Fighter Mobile

The post Analyst Bulletin: Mobile Game Market Review May 2024 appeared first on GameRefinery.

]]>
Analyst Bulletin: Mobile Game Market Review April 2024 https://www.gamerefinery.com/mobile-game-market-review-april-2024/ Thu, 16 May 2024 06:51:16 +0000 https://www.gamerefinery.com/?p=17375 After Supercell’s Squad Busters smashed its way into soft launch, it was far too easy to miss all the other expansive updates, exciting new releases, and breakout hits that supercharged the mobile market during April. One title that definitely deserves your attention is Persona 5: The Phantom X, which marked the long-awaited arrival of Atlus’ award-winning JRPG […]

The post Analyst Bulletin: Mobile Game Market Review April 2024 appeared first on GameRefinery.

]]>
After Supercell’s Squad Busters smashed its way into soft launch, it was far too easy to miss all the other expansive updates, exciting new releases, and breakout hits that supercharged the mobile market during April. One title that definitely deserves your attention is Persona 5: The Phantom X, which marked the long-awaited arrival of Atlus’ award-winning JRPG series onto mobile platforms — with newcomer Perfect World taking the reigns for this pocket-sized high-school dungeon crawler. 

Plenty was going on in the world of Call of Duty, too. Call of Duty: Mobile launched the Challenge HQ, a dedicated menu area that brings together the missions, store, and rewards of the current session, while Warzone Mobile started using gacha mechanics to boost its revenue numbers. Speaking of gacha, League of Legends: Wild Rift launched one so successful that it resulted in the biggest daily revenue spike in the game’s entire history. 

Meanwhile, there was a notable focus on collecting across the midcore and casual sides of the market, with both Gossip Harbor and State of Survival driving engagement by encouraging players to hunt down rare cards to complete sets for rewards and other gameplay boosts. Seasonal events continue to be as important as ever too, with Angry Birds 2 and Stumble Guys looking to Earth Day for a planet-friendly spin on new content.

Read on for the full breakdown of all the biggest mobile game updates, developments, and game launches from April.

April’s casual mobile game updates

Fishdom allowed a limited number of players to test out a new type of casual minigame event that included merge and mining mechanics reminiscent of idlers such as Gold and Goblins. It saw players delving through a series of Emerald Mines, strategically clearing obstacles to unearth a hidden set of Keys used to unlock the “mine gates” and move on to the next, more challenging mine. 

To clear the way, players used Emeralds (the event currency) to generate industrious crabs that mined for them. These crabs could be combined to create higher-level crustaceans capable of clearing obstacles faster. More crabs could also be obtained by beating regular match3 levels. 

Fishdom tested an entirely new type of casual minigame event, Emerald Mines.
Fishdom tested an entirely new type of casual minigame event, Emerald Mines.

The Emerald Mines were also launched alongside a new permanent win-streak system to better engage players and guide them toward the main gameplay levels. Players who clear ten levels now unlock a Super Lightning booster that, once activated, requires maintaining a constant winning streak. The Super Lightning booster is twice as powerful as the regular one, removing two colors instead of one from the playing field.

This win-streak system first appeared in the Royal Match in May 2023, where it had a positive impact on performance. Since then, it has become a trend followed by several puzzle games, including Toon Blast, Toy Blast, and Triple Match 3D.

To use Fishdom’s Super Lightning booster, players needed to complete ten levels successfully and then maintain a win streak.
To use Fishdom’s Super Lightning booster, players needed to complete ten levels successfully and then maintain a win streak.

Filling up a photo album was a retro pastime until Monopoly GO! came along and used it as the basis of a seasonal rotational event, tasking players with completing in-game objectives to fill up their digital stickerbooks. Since then, several prominent titles have jumped on the trend, with the latest addition being Gossip Harbor and the Springtime Keepsakes

During this event, players collected cards from the core merge game and concurrent events to complete nine unique card albums. Each completed album granted rewards, and players unlocked a special grand prize upon finishing all nine. Additionally, players earned rewards through duplicate cards: Each card could be traded in for rewards from an event-specific star store, with the value determined by their rarity rating (cards were ranked from one to four).

Gossip Harbor’s Springtime Keepsakes Event
Gossip Harbor’s Springtime Keepsakes Event

However, albums weren’t the only trend Gossip Harbour followed during April, as the game also launched its own 1v1 competitive (race) event. In the Galactic Grand Prix, two players faced off in a short race to claim a grand prize. Players were given four thresholds to reach, completed by finishing event-specific orders on the game’s regular merge grid. Completing the orders faster than your opponent earned special boosts that supercharged progress. 

In the Galactic Grand Prix, two players faced off against each other in a competitive race for the main prize.
In the Galactic Grand Prix, two players faced off against each other in a competitive race for the main prize.

Additional casual game highlights and other news

Performance highlights: Piggy Kingdom

Piggy Kingdom, a casual match3 puzzle game that takes strong inspiration from Dream Games’ super hit Royal Match and its spiritual successor Royal Kingdom (still in soft launch), reached the top 200 grossing. Piggy Kingdom builds on Dream Games’ hits with simple narrative elements, including short dialogue sequences that introduce and close off each new area. Both titles also feature a renovation meta layer. 

Piggy Kingdom
Piggy Kingdom

The merge and hybrid casual powerhouse

We’ve written a lot in the past about the success of merge games, as well as the continued rise of hybridization. With that in mind, it was very much business as usual in April, with multiple titles from across both genres performing well: 

Earth Day Events

Most of the top-grossing mobile games use seasonal events as part of their LiveOps framework, building new content around holidays, religious occasions, and national calendar dates. The usual suspects like Christmas and Halloween are a given, but so are lesser-known events like Earth Day (a global occasion held every year on 22 April since 1970 that aims to highlight the importance of protecting the environment). 

This year’s Earth Day was celebrated in two notable titles on mobile:

  • Stumble Guys launched a limited-time gacha, the Earth Day Wheel. Players spun the wheel using gems for a chance to win one of several new planet-themed skins, including Mr Bush, Gaia, and Sir Recyclesalot. 
  • Angry Birds 2 launched a new hat collection for Earth Day. This also meant a reskin of its hat event, a unique collection of PvE levels that are only available to players who own a hat from the current exclusive collection. The Earth Day hats were only available from the Tower of Fortune: Healing the World gacha or IAP offers.

April’s midcore game updates

As we highlighted above in Gossip Harbor, a number of casual games have launched collection events as part of their LiveOps strategies. However, that trend seems to have grown so popular that even midcore games are taking note, such as State of Survival. This 4X strategy game launched its own card collection system last month with eight unique sets of cards for players to obtain. Completing a collection (and upgrading the cards within it) unlocks permanent gameplay boosts and other useful items.

Players build up their collection by opening Card Packs, which are available through event rewards or purchasable offers, in a dedicated gacha menu. Players can also obtain specific individual cards by acquiring card shards through normal gameplay. Cards are upgraded by fusing together ten duplicate cards or using Card Fusion Tickets, which are acquired by dismantling unwanted cards.

State of Survival added a new card collection system.
State of Survival added a new card collection system.

State of Survival also added a new PvP mode, Doomsday Express, where players send out trucks on timed deliveries across the 4X map. Each delivery takes around four hours, but other players can raid the truck to steal the rewards before it reaches its destination. Each player has four shipping attempts and four raid attempts per day.

State of Survival’s Doomsday Express
State of Survival’s Doomsday Express

Several new additions came to the various iterations of Call of Duty across mobile and other platforms during April. Starting with Call of Duty: Mobile, players gained access to the Challenge HQ. This new area in the game’s menus acts as the “headquarters” for the current season, where players can find all the ongoing missions, earn progression toward milestone rewards, and use Challenge Tokens to redeem rewards from the event store.

Previous seasons in Call of Duty Mobile felt somewhat disconnected, as they were made up of several individual events rather than a cohesive whole. The Challenge HQ addresses this by bringing everything together through a more linear seasonal progression that better incentivizes players. Players now complete missions to earn Challenge EXP, which, in turn, pushes them toward rewards on the Challenge Pass. These rewards include Challenge Tokens, which act as a currency to purchase various items from the Challenge Store.

Call of Duty: Mobile introduced Challenge HQ, a new feature that combines all seasonal events into a comprehensive season-long pass progression system, complete with exchange stores and missions.
Call of Duty: Mobile introduced Challenge HQ, a new feature that combines all seasonal events into a comprehensive season-long pass progression system, complete with exchange stores and missions.

Meanwhile, only two weeks after the launch of Call of Duty: Warzone Mobile, the game has ramped up its monetization by introducing gachas — likely in direct response to its current performance. These utilize basic box gacha mechanics, meaning the cost to draw rewards increases each time. All the rewards available from these gacha are designed purely for Warzone Mobile, meaning they cannot be used across PC and console. 

Similarly, Call of Duty also started to pursue more aggressive monetization on PC and console last month through the Godzilla x Kong collaboration. The unusual crossover launched with several bundles that utilized a Titan collection mechanic, where the player needed to purchase all the available bundles to get a unique melee weapon. 

Another exclusive addition to Call of Duty on PC and console over April was a tongue-in-cheek seasonal event that capitalized on 420 Day. This included a limited-time platforming mode, G3T_H1GH, where players had to quite literally race to the highest point of a cyberpunk-esque map decorated with digitized marijuana plants.

Call of Duty (PC/Console) hosted a marijuana-themed event series for 420 Day.
Call of Duty (PC/Console) hosted a marijuana-themed event series for 420 Day.

League of Legends: Wild Rift launched two initiatives to promote a new skin collection, Calligraphia. This included the game’s first-ever Top Up event, Spenders’ Splendorous Gifts, as well as the Legacy of the East limited-time gacha. During the launch of these events on 28 April, the game saw a colossal spike in daily revenue in the US of more than 1800%, propelling it into grossing rank 28 and marking the biggest ever increase in its history. You can read more about the mechanics of these events in our Live Events Tracker. 

During the Spenders’ Splendorous Gift and Legacy of the East events, League of Legends: Wild Rift experienced its highest revenue spike ever.
During the Spenders’ Splendorous Gift and Legacy of the East events, League of Legends: Wild Rift experienced its highest revenue spike ever.

War Robots launched the next part of its Echoes of the Past story event, Battle for Ground Zero. Interestingly, this latest addition merges aspects of both single-player and multiplayer content. Players were tasked with collectively destroying a certain number of enemies in the single-player Extermination PvE mode, which then unlocked the new Ground Zero multiplayer PvP map. A special leaderboard was also connected to the event, with players unlocking rewards for hitting certain milestones. 

In War Robot’s Extermination PvE mode, players must destroy enemies together to reach a milestone and receive rewards.
In War Robot’s Extermination PvE mode, players must destroy enemies together to reach a milestone and receive rewards.

Additional midcore gaming highlights

Squad Busters

Squad Busters, Supercell’s first new game in five years, has been garnering a ton of attention since it entered soft launch last month. The game is due to launch globally on 29 May, with Supercell already running various promotional campaigns across its other titles  (such as Clash of ClansClash Royale and Brawl Stars) to drum up hype for the full release. 

Squad Busters is a PvEvP multiplayer battle arena title in which ten players gather a squad of characters (made up of heroes from across Supercell’s portfolio) and compete for gems. Controlling the squad is easy as the characters automatically perform actions when the player is not moving. It’s monetized through gacha, which are opened as match rewards, with drop rates dependent on the player’s current win streak. 

Squad Busters
Squad Busters
Squad Busters

Persona 5: The Phantom X

A mobile spin-off of SEGA and Atlus’ critically acclaimed high-school JRPG series Persona launched exclusively in China last month. Persona 5: The Phantom X was developed by Perfect World and peaked at grossing 18 and download 13, although it has since declined.  

Much like the console installments, The Phantom X is set in modern-day Tokyo and combines social simulation with dungeon crawling. It features new and original characters and is monetized through a gacha system, which players pull to acquire new Personas (in-game monsters you control in battle), and character summons (featuring popular heroes from Persona 5).

Persona 5: The Phantom X by Perfect World Games is now available in mainland China, South Korea, Taiwan, Hong Kong, and Macau.
Persona 5: The Phantom X by Perfect World Games is now available in mainland China, South Korea, Taiwan, Hong Kong, and Macau.

Happy Fishing Master

Another game in China that has been reeling in players is Happy Fishing Master (欢乐钓鱼大师), which has been at downloads 1 since its launch on 28 March. Unlike the many “casino-fishing” titles that are popular in the region, Happy Fishing Master is a “real” fishing game that lets players visit unique fishing spots worldwide and catch over 200 types of aquatic creatures. 

The game looks to capture the same feeling of relaxation that comes from fishing in real life but with a few added surprises, like big catches and broken fishing rods. Happy Fishing Master is the first purely fishing title our analysts have ever seen to top the charts in China.

AFK Journey

The Idle RPG hit AFK Journey kept going strong in the top 40 for all of April, peaking in the top 10. One thing to note is that the game didn’t have any substantial updates during that time and instead managed to maintain its performance thanks to the idle mechanics slowing down the player’s character upgrades. The players are also divided across a multitude of servers, which gives them a little extra motivation to push for top spots on the game’s leaderboards.

AFK Journey
AFK Journey

The post Analyst Bulletin: Mobile Game Market Review April 2024 appeared first on GameRefinery.

]]>
2024 Casual Gaming Apps Report https://www.gamerefinery.com/2024-casual-gaming-apps-report/ Thu, 25 Apr 2024 09:04:03 +0000 https://www.gamerefinery.com/?p=17299 The post 2024 Casual Gaming Apps Report appeared first on GameRefinery.

]]>
The post 2024 Casual Gaming Apps Report appeared first on GameRefinery.

]]>
Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners https://www.gamerefinery.com/episode-54-unlocking-liveops-success-lessons-from-mobile-gamedev-award-winners/ Thu, 04 Apr 2024 11:38:11 +0000 https://www.gamerefinery.com/?p=17267 Discover the strategies that drive award-winning LiveOps! In this episode, we analyze the Mobile GameDev Award winners, revealing their secrets to boosting engagement and revenue.    Spotify, BuzzSprout, TuneInRadio, iHeartRadio – If you enjoy the episode, remember to hit subscribe!   Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen […]

The post Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners appeared first on GameRefinery.

]]>
Discover the strategies that drive award-winning LiveOps! In this episode, we analyze the Mobile GameDev Award winners, revealing their secrets to boosting engagement and revenue.

   Spotify, BuzzSprout, TuneInRadio, iHeartRadio
If you enjoy the episode, remember to hit subscribe!  

Join host Jon Jordan and GameRefinery experts Erno Kiiski, Kalle Heikkinen, and Jiri Saarinen as they break down the essential components of successful LiveOps. Learn how to master collaborations, competitions, seasonal events, minigames, and compelling narratives.

Get actionable insights to level up your own LiveOps strategy, whether you’re an indie developer or an established studio. Discover the key metrics that matter and tailor your events to maximize impact.

You can also watch the episode on YouTube:

Topics we will cover in this episode:

  1. Introduction
  2. Exploring LiveOps in mobile games
  3. The power of collaboration in LiveOps
  4. Social and competitive elements in LiveOps
  5. Seasonal events in mobile games
  6. The role of minigames in LiveOps
  7. Narrative-driven LiveOps events

The post Episode 54: Unlocking LiveOps Success – Lessons from Mobile GameDev Award Winners appeared first on GameRefinery.

]]>
Analyst Bulletin: Mobile Game Market Review February 2024 https://www.gamerefinery.com/mobile-game-market-review-february-2024/ Thu, 14 Mar 2024 11:46:09 +0000 https://www.gamerefinery.com/?p=17234 When we put together our extensive list of battle pass and subscription plan implementations at the end of last year, it didn’t leave much room for studios to surprise us with new monetization features – or so we thought. Match3 game Match Masters launched one of the most innovative subscription plans we’ve seen in its February update, replacing its […]

The post Analyst Bulletin: Mobile Game Market Review February 2024 appeared first on GameRefinery.

]]>
When we put together our extensive list of battle pass and subscription plan implementations at the end of last year, it didn’t leave much room for studios to surprise us with new monetization features – or so we thought. Match3 game Match Masters launched one of the most innovative subscription plans we’ve seen in its February update, replacing its auto-renewing subscription plan pass with a new Premium Pass, activated through in-game purchases. More on that below. 

Jumping from monetization to engagement, Playrix continues on its track of beefing up the minigame event experience, with Homescapes adding a new tournament-style event to support a larger exploration event in February. And speaking of in-game events, Mobile Legends: Bang Bang saw huge download and revenue spikes from its collaboration with Attack on Titan, where players could unlock special event currency by watching scenes from the anime and correctly answering quiz questions afterward. 

There were plenty of surprises on the new game front in February, too. Notably the Japanese launch of idle RPG Mushroom Legend: The Hero and the Magic Lamp. It’s been a hit with players, so much so that it reached a top-grossing and download position of #2 in the Japanese charts. Its comparisons with Legend of the Slime and a major UA campaign featuring gravure [glamour] Idol Umi Shinonome has some of the answers… 

You can find more on the above, as well as deeper dives into the biggest events and updates from the mobile game world in February 2024, below. 

February’s casual mobile game updates

The PvP-focussed match3 title, Match Masters, launched an innovative Subscription Plan in its 4.706 update unlike anything we’ve seen before. The game’s auto-renewing subscription plans (Masters Club) were replaced with a new Premium Pass, activated for seven days by making any real money purchase in the game. Other changes included a new Daily Tasks feature and Legendary Booster, ‘Mixy Meow’.

Match Masters’ Premium Pass is activated for 7 days by making any real money purchase
Match Masters’ Premium Pass is activated for 7 days by making any real money purchase

The game had been scaling highly in downloads before the update in January, but February saw the highest daily revenue spikes in the game’s history, with a 95% increase in revenue per download, according to GameRefinery data. This could be caused by the launch of the new subscription plan as it incentivizes frequent real-money IAPs, catering to a larger number of players than the old subscription plan through its more attractive “price point” that might activate especially low-spending players to purchase more.

Match Masters daily revenue & downloads chart (GameRefinery SaaS US iOS)
Match Masters daily revenue & downloads chart (GameRefinery SaaS US iOS)

SimCity BuildIt has a new ad feature that allows players to activate a factory building by watching rewarded ads. Players can activate the factory for 10 minutes at a time, up to six times a day. As factories are an essential part of the core gameplay, players craft the materials needed for their products by crafting them in the factories. This is the first step in building the city in the game.

Homescapes introduced Call of the Wild, its first-ever tournament-type support event to a larger minigame event, which is also the longest tournament in the game to date. Players needed to clear obstacles and collect event points, Shillings, inside the exploration minigame event, adding competition elements to the minigame experience and further incentivizing energy consumption. The tournament is also two-fold, with shorter three-day personal leagues and a global league lasting for the three-week duration of the exploration event. 

Homescapes introduced Call of the Wild, its first-ever tournament-type support event to a larger minigame event, which is also the longest tournament in the game to date.
Homescapes introduced Call of the Wild, its first-ever tournament-type support event to a larger minigame event, which is also the longest tournament in the game to date.
Homescapes introduced Call of the Wild, its first-ever tournament-type support event to a larger minigame event, which is also the longest tournament in the game to date.

Additional casual game highlights and other news

  • In February, there was a notable surge in certain puzzle games rising up the charts. It is interesting to note that none of these are traditional match3 games.
    • Among them, merge2 titles Seaside Escape and Travel Town saw significant boosts, with the latter breaking into the top 20 highest-grossing and top 10 for downloads. 
    • In the hybrid casual genre, Twisted Tangle and Hexa Short continued their upward trajectory in the top-grossing ranks. On the matching game front, Happy Match Cafe experienced steady growth, reaching the top 50 for grossing. 
    • Additionally, Match Masters achieved a milestone by entering the top 100 for grossing, fueled by a substantial revenue increase following its latest update.
Travel Town on the left and Happy Match Cafe on the right
Travel Town on the left and Happy Match Cafe on the right

February’s midcore game updates

The Mobile Legends: Bang Bang and Attack on Titan collab included a special event gacha, a bunch of tasks events where players could get collab-themed rewards, and the main event where players watched a small part of the anime and answered a question about the series to win the special event currency, Manga. 

League of Legends: Wild Rift brought the player-loved 2v2v2v2 Arena limited-time mode permanently to the game with Arena Season 1. This unique mode, originally introduced as a limited-time event mode in November, features fast-paced PvP gameplay where four teams of two face off in a battle royale-esque standoff. 

The fights are broken down into several 2v2 rounds in small arenas, with each team having a limited number of lives. Players are restricted to using a limited pool of randomized Champions, adding an element of strategy to the gameplay. The Season 1 of Arena mode is again monetized with Arena Perk Pass offering extra benefits and also introduces a new match-to-match progression layer with Seasonal Augment upgrading. Read full details of the mode in the Live Event tracker.

This is a great example of a good LiveOps strategy by testing a mode as a limited-time event and then reacting to the positive player feedback and sentiment by implementing it as a permanent part of the live event loop with additional features.

League of Legends: Wild Rift brought the player-loved 2v2v2v2 Arena limited-time mode permanently to the game with Arena Season 1.
League of Legends: Wild Rift brought the player-loved 2v2v2v2 Arena limited-time mode permanently to the game with Arena Season 1.

Real-time strategy and construction game, Lords Mobile, launched the Pagani Grand Prix invent in collaboration with the Italian supercar brand, Pagani. The collaboration introduced exclusive cosmetic items that could be unlocked using the limited-time event currency Fuels or purchased for real money. The game’s developer and publisher, Chinese studio IGG, also hosted another crossover event with the SNK fighting game Kingdom of Fighters in its 4X title, Doomsday Last Survivor. 

Additional midcore gaming highlights

Sea of Conquest, a new 4X Strategy game released in January 2024 by FunPlus, continues to scale, reaching a top-grossing position of #76 in February. In addition to an interesting marine-themed foundation covering the whole gameplay, the game also features a Fallout Shelter-style base-building meta that is quite unique within this space (Last Fortress: Underground is the only successful 4X title in the top-grossing chart so far that utilizes this base-building meta). 

Sea of Conquest keeps scaling and hit the top GR 76 in February
Sea of Conquest keeps scaling and hit the top GR 76 in February
Sea of Conquest keeps scaling and hit the top GR 76 in February
  • Mushroom Legend: The Hero and the Magic Lamp (キノコ伝説:勇者と魔法のランプ) is a new idle RPG similar to Legend of Slime, where you constantly rub a magic lamp which acts as a gacha to unlock better equipment items. It’s not often that new game launches make the top-ten charts in Japan, but Mushroom Legend reached a top-grossing and download position of #2 in the country, supported by its UA campaigns. These included a retweet campaign in collaboration with gravure [glamour] Idol Umi Shinonome cosplaying as a genie to raffle PS5 and Amazon gift cards, and an outdoor campaign featuring a new theme song. Similarly, the game’s global launch performed well, hitting the top-100 highest-grossing and the top-30 in downloads. 
Mushroom Legend: The Hero and the Magic Lamp (キノコ伝説:勇者と魔法のランプ) is a new idle RPG similar to Legend of Slime.
Mushroom Legend: The Hero and the Magic Lamp (キノコ伝説:勇者と魔法のランプ) is a new idle RPG similar to Legend of Slime.
  • Our analysts noticed more Cloud versions of games emerging in the Chinese market, allowing players to enjoy the full experience of games without having to download them. At the time of publication, there are four Cloud games in the top-200 downloaded chart and two in the top-200 highest-grossing. 
  • Top Heroes (from Top War publisher) launched at the end of Jan and has now almost hit the top 100 grossing (managed to pop in and out of the top 100 in JP)
    • Top Heroes features a very interesting art style and camera direction, which is reminiscent of The Legend of Zelda and other adventure titles than traditional 4X games. These stylistic hybridization features make it feel more like an adventure RPG rather than a 4X game, especially when combined with its immersive storyline where players can freely move a party of five characters in between levels and battles. 

The post Analyst Bulletin: Mobile Game Market Review February 2024 appeared first on GameRefinery.

]]>
Announcing Winners of the 2024 Mobile GameDev Awards https://www.gamerefinery.com/announcing-winners-of-the-2024-mobile-gamedev-awards/ Mon, 11 Mar 2024 14:07:52 +0000 https://www.gamerefinery.com/?p=17231 The post Announcing Winners of the 2024 Mobile GameDev Awards appeared first on GameRefinery.

]]>
The post Announcing Winners of the 2024 Mobile GameDev Awards appeared first on GameRefinery.

]]>
Analyst Bulletin: Mobile Game Market Review January 2024 https://www.gamerefinery.com/mobile-game-market-review-january-2024/ Thu, 15 Feb 2024 11:42:28 +0000 https://www.gamerefinery.com/?p=17197 If the first few weeks of 2024 are anything to go by, mobile players should have lots to look forward to in the coming year. We’ve already had a massive collaboration between Summoners War and The Witcher 3: Wild Hunt, an unusual example of hybridization from Diablo: Immortal’s Among Us-inspired Howler Hunt mode, and a […]

The post Analyst Bulletin: Mobile Game Market Review January 2024 appeared first on GameRefinery.

]]>
If the first few weeks of 2024 are anything to go by, mobile players should have lots to look forward to in the coming year. We’ve already had a massive collaboration between Summoners War and The Witcher 3: Wild Hunt, an unusual example of hybridization from Diablo: Immortal’s Among Us-inspired Howler Hunt mode, and a breakout success story in Love and Deepspace.

But that was far from everything that impressed our analysts over January. CookieRun: Kingdom celebrated its third anniversary by launching a hub filled with engagement-boosting content alongside a highly-anticipated playable character. Meanwhile, Chapters partnered with the streaming app Reelshort, introducing players to an entirely new world of live-action content. 

One of Capcom’s most beloved video game franchises also made its mobile debut with Devil May Cry: Peak of Combat. The demon-slaying action RPG was performing well at first but has since been steadily declining – suggesting it won’t be the same success story for the Japanese publisher as the ever-popular Monster Hunter Now

Below is more information on the above games and all the other exciting updates that arrived on mobile in January 2024.

January’s casual mobile game updates

The interactive story game Chapters has partnered with the streaming app Reelshort to provide its players with hours of new live-action content. For those unfamiliar with Reelshort, this entirely separate app produces a wide range of miniseries released weekly. The shows all feature real-life actors, with episodes typically lasting no longer than a minute, making them easily digestible on the go. 

With this new partnership, Chapters players can access some of Reelshort’s content by simply going to the Reelshort View area in the game’s menu system. However, it’s worth noting that only a small portion of Reelshort’s expansive library is available here, meaning you’d still need to download the dedicated app for the full experience.

All players also only get a limited number of free episodes to watch at their leisure. Once these run out, they must purchase additional ones using premium currency they’ve accrued by playing the game or through IAP.

The Reelshort View area in Chapters
The Reelshort View area in Chapters

A new sci-fi-themed interactive story game with ARPG elements called Love and Deepspace has performed well in different markets worldwide. It is currently in the top-grossing 50 in the US and Japan and the top 10 in China

The game heavily emphasizes narrative, with players building up a relationship with one of several male characters. This is brought to life through top-notch production values, including beautifully animated cutscenes with full voice acting. The game also features action-RPG elements. Our initial analysis suggests its monetization primarily revolves around collecting and customizing “cute companions.”

Love and Deepspace also offers an array of customizable features
Love and Deepspace also offers an array of customizable features

Additional Casual game highlights and other news

  • Twisted Tangle almost broke into the top 100 grossing in January after scaling in revenue and downloads. This hypercasual puzzle by Rollic Games focuses on timed “tangle-solving” puzzles, which you may have encountered in ad creatives. The game monetizes with a mix of IAA and IAP, focusing on different kinds of cosmetics, energy mechanics, and boosters.
Twisted Tangle’s tangle-solving puzzles
Twisted Tangle’s tangle-solving puzzles
  • Tile Family, which combines mahjong solitaire-style puzzle gameplay with a Royal Match and Project Makeover-style renovation meta, has been scaling in the top 100 grossing. In an unusual twist, players must also complete a fake ad-style minigame level every few levels to progress the overall narrative.
Tile Family’s core gameplay (left) is worlds apart from its fake ad minigame levels (right)
Tile Family’s core gameplay (left) is worlds apart from its fake ad minigame levels (right)

January’s midcore game updates

To celebrate its third anniversary, CookieRun: Kingdom opened up an Anniversary hub filled with various activities and events for players to complete. These included a dice board minigame, jigsaw puzzles (where players collect colored puzzle pieces with event currency to reveal a fully colored version of the game’s old loading screens), a wheel of fortune, an event currency shop, and an anniversary gacha. 

As is often the case with Eastern mobile games, the anniversary update also introduced a new character to generate excitement. In this instance, it marked the introduction of White Lily Cookie (the game’s main antagonist and the final of five ancient heroes featured in the main tutorial) as a playable character. She could now be obtained as a drop from the Light of Freedom Nether-Gacha.

Combined, these two additions resulted in a solid download spike and a tenfold spike in revenue compared to the week prior.

CookieRun: Kingdom’s third anniversary came with a ton of new features, including a dice board minigame (top) and the long-awaited release of the White Lily Cookie (bottom)
CookieRun: Kingdom’s third anniversary came with a ton of new features, including a dice board minigame (top) and the long-awaited release of the White Lily Cookie (bottom)
CookieRun: Kingdom’s third anniversary came with a ton of new features, including a dice board minigame (top) and the long-awaited release of the White Lily Cookie (bottom)

Summoners War launched a massive collaboration event on 30 January with The Witcher 3: Wild Hunt, CD Projekt Red’s fantasy RPG for PC and consoles, introducing a wide variety of themed playable content. One of the most notable additions was the new Event Dungeon, where players could choose an iconic character from The Witcher 3 (including Geralt, Yennefer, Ciri, and Triss) to join them in battle as a collaboration monster. 

Gwent, The Witcher 3’s popular card-based minigame, was also available in Summoners War as part of the crossover event. Players got a new Gwent card each time they cleared a stage for the first time and could collect in-game rewards once they hit certain card collection milestones. It’s worth noting that Gwent also has its own mobile app, but CD Projekt Red stopped supporting it with new content in December 2022 – meaning this is the first new content available for Gwent fans in quite some time.

Gwent gameplay in Summoners War
Gwent gameplay in Summoners War

The event also featured various activities players could engage with outside the game. For example, several influencers were enlisted to help promote the collaboration. Players were encouraged to watch their streams as each influencer had two sets of physical Summoners War x The Witcher 3: Wild Hunt Gwent cards to giveaway. It was also possible to win in-game rewards by sharing tips on succeeding in the collaboration event on social media platforms.

Summoners War collaboration event with The Witcher 3: Wild Hunt resulted in a daily revenue spike of more than 1400% on 30 January (GameRefinery SaaS iOS data)
Summoners War collaboration event with The Witcher 3: Wild Hunt resulted in a daily revenue spike of more than 1400% on 30 January (Source: GameRefinery SaaS iOS data)

Diablo Immortal has become what can only be described as the epitome of hybridization on mobile. First, it added a MOBA game mode, then a Vampire Survivors-esque minigame, and now it’s experimented once again with Among Us-inspired social deduction gameplay.

In the limited-time mode Howler Hunt, it’s Adventurers vs. Howlers instead of Crew Members vs. Imposters seen in Among Us. The adventurers’ task is to collect energy around the map to win, while the secret Howlers need to sabotage their efforts and hunt them down without getting caught. The mode also features the same voting mechanics seen in most social deduction games, with players needing to try to vote out the suspected Howlers in each match once enough time has passed.

Players received rewards based on their contribution level during the match, which was enhanced further if their team won. Rewards included cosmetic items, soft currency, experience points, and upgrade materials. There was also a ​​range of Challenge Tasks to complete, which refreshed weekly during the event. Each task had basic rewards of materials, gold, battle pass XP, and legendary equipment items.

Diablo Immortal’s Howler Hunt limited-time mode
Diablo Immortal’s Howler Hunt limited-time mode

Additional midcore gaming highlights

  • Last War: Survival continues to scale hard, reaching GR 12 in January. The game is a 4X Strategy game with a casual cartoonish art style and hypercasual-inspired minigame levels that are well-integrated into the core gameplay.
  • Capcom’s Devil May Cry: Peak of Combat debuted in January, bringing the popular hack-and-slash console franchise to mobile. This action-packed ARPG climbed the charts in top-grossing games over its first weeks but has since been in decline.
Devil May Cry: Peak of Combat
Devil May Cry: Peak of Combat

The post Analyst Bulletin: Mobile Game Market Review January 2024 appeared first on GameRefinery.

]]>
[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events https://www.gamerefinery.com/event-spotlight-how-mobile-game-developers-can-boost-engagement-in-the-casual-puzzle-genre-with-competitive-1v1-events/ Thu, 08 Feb 2024 10:37:08 +0000 https://www.gamerefinery.com/?p=17157 Following the high-level trend of hybridization across mobile, more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all […]

The post [Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events appeared first on GameRefinery.

]]>
Following the high-level trend of hybridization across mobile, more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay. 

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. In terms of what this looks like in practice, competitive events in casual puzzle games (as well as the casual genre as a whole) can be roughly broken down into four different archetypes: 

  • Solo tournaments 
  • Co-op tournaments
  • Race events
  • 1v1 competitions 

1v1 competitive events, as the name suggests, are events where players go head-to-head against another lone player in a thrilling battle of brains and speed. What’s particularly interesting about this archetype is its rarity. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement? Join us below as we analyze some of the most interesting implementations of 1v1 competitive events in top-performing casual puzzle games.

The basic format of 1v1 competitive events

At their most basic level, 1v1 competitive events in casual puzzle games see players competing against a random online opponent over a set time limit to win rewards. These events are typically based on each title’s existing primary gameplay loop, often using similar levels to those users might have encountered when playing alone. These competitive events also don’t tend to require any special currency or paid elements to enter.

These 1v1 competitive events are mainly aimed at players who fit into what we describe as the ‘King of the Hill’ archetype: 

“Kings of the Hill prefer games with a high degree of competition with other players. For this player type, PvP-action is the best (and often the only) way to get the most satisfaction out of gaming. Kings of the Hill enjoy the sense of power resulting from competing against friends, acquaintances, or random people and then outwitting, outmaneuvering, and outlasting them.”

Our eight different player archetypes
Our eight different player archetypes

Mobile game developer Playrix is one of the pioneers of this event type in casual puzzle games, spicing up their LiveOps rotation with fast-paced, competitive events.

For example, the Instant Showdown recurring event brings light PvP action to Homescapes. The event, which usually runs on weekends, matches players against an opponent in a head-to-head competition that lasts for six hours. Players aren’t expected to be glued to their phone screen for all that time. Instead, they must simply complete regular levels during that window using as many bombs (a type of in-game booster) as they possibly can — these can be acquired through IAP or by combining five identical puzzle pieces during a level.

Suppose a player manages to use more of these prolific ‘bombs’ during that period than their opponent. In that case, they win the competition and receive a reward – usually a nice set of boosters. Once a round ends, players can start a new showdown with a different opponent to keep earning rewards.

Instant Showdown was first introduced in early 2022
Instant Showdown was first introduced in early 2022
Instant Showdown was first introduced in early 2022

Fishdom is another Playrix game with a 1v1 competitive event incorporated into its Live Event- framework. Like Instant Showdown, the Underwater Polo event sees players go head-to-head to see who can activate the most bomb boosters across normal levels over an hour. Whoever emerges victorious wins a random assortment of boosters.

Recently, Fishdom replaced Underwater Polo with another 1v1 Competitive event called Lighting Duel, which has similar mechanics but slightly changes the scoring rule. Instead of activating bombs, players gather event points by removing puzzle pieces in Match3 levels with the usual Lighting boosters. This adds a fun twist to the scoring as a Lighting booster can remove any one color of puzzle pieces or the whole playing field if combined with another, meaning that the points players get depend on how they use the booster.

Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays
Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays
Lighting Duel was added to Fishdom in September 2023 to replace the Underwater Polo, and it continued to enrich the game’s event rotation during weekdays

The most innovative 1v1 competitive events across the casual puzzle genre: progressive reward systems and incentivizing win streaks 

As more casual games have begun to implement this event type into their Live Events- framework, variations in rules and mechanics have kept things fresh and unique between each title. We’ve pulled together some innovative examples of 1v1 competitive events to show you what we mean. 

Star Blast and Toy Blast 

Peak Games is a big fan of 1v1 competitive events and has been introducing them into titles across its portfolio to varying degrees of complexity. 

On the simpler end is Lightning Duel, a 1v1 competitive event implemented into the soft-launch match3 game, Star Blast, which follows the basic format outlined above. A more unusual example is the 1v1 competitive event Puzzle Duel in their other casual puzzler, Toy Blast. While this match3 title also follows the same basic format, pitting two players against each other who race to use the most boosters over a set period, it twists the formula by incorporating a simple progression reward system. 

When a player wins a game, they are presented with a reward chest full of boosters and the option to move onto a ‘second stage’ against another opponent where they will fight for an even better prize. Should they also win that match, the player can enter a final stage for the top prize, after which the cycle will start over. The losers, meanwhile, are invited to stay on to compete for the same level chest once again against a new opponent. 

Interestingly, the first match in each round of Puzzle Duel is free, but all subsequent matches require players to pay a small amount of soft currency to participate. While this small paywall might seem insignificant, it has a surprisingly strong impact on player behavior. For example, as users only have one free try each round, they’re more likely to give it their all and use up their boosters (meaning they’ll have to purchase more later on). 

Similarly, those players who do opt to part with their soft currency to keep playing will use up their savings, drawing them ever close to that choice between spending or failing. 

Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework
Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework

Matchington Mansion 

Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. Rather than having just three cumulative stages, Bake-Off has a full-blown reward path with clear thresholds players must reach to unlock various items. They advance through the reward track each time they win a match. Should they lose, players are not penalized and are simply matched with another opponent.

Those dedicated enough to reach the end of the reward path are rewarded with a special badge of recognition, which will be displayed on their profile during the event, alongside a chest with even more rewards.

Each iteration of this recurring event lasts for around three to four days, which is significantly longer than the previously mentioned examples; this is to give players sufficient time to advance on the reward path and encourage longer-term engagement. However, each individual 1v1 competition only lasts for 30 minutes, retaining that sense of urgency.

In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent
In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent
In the Bake-Off event, players compete against an opponent to see who can use the most boosters in normal Match3 levels within a set time limit. The winner will move on to the next stage and be matched against another random opponent

Property Brothers 

An even more dynamic reward system can be found in Property Brothers’ Designer Vs. Designer event. Here, players are matched with random opponents each day, who they compete with to see who is the best property renovator. Players are given an individual versus room to renovate in each match based on set requirements and are awarded points based on how well they can follow those requirements. Whoever racks up the highest score wins.

Like Matchington Mansion, the event utilizes a progression meter with a threshold reward mechanic and requires a soft currency earned in the main game to participate (in this case, Stars, which are earned by completing normal levels). Progression points are calculated based on the results of renovations: winners get three points, while losers drop a point. The rewards up for grabs are mainly soft and premium currency.

Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels
Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels
Property Brothers’ Designer Vs. Designer event runs throughout the week, incentivizing players to progress on the main puzzle levels

Tile Busters 

The Knight’s Challenge event in the mahjong solitaire style puzzler Tile Busters encourages players to maintain a winning streak to earn event points faster. Players earn the most event points when they win a level on their first try and fewer points on the second and third attempts to beat a level. This subtly helps to drive revenue, as players have the option to buy powerful boosters to increase their chances of success or purchase a continue to avoid losing a level.

Knight’s Challenge event matches players against a random opponent in a 15-minute head-to-head competition where players who collect more event points from beating levels win. Similar to Toy Blast’s Puzzle Duel, players need to spend soft currency to participate.
Knight’s Challenge event matches players against a random opponent in a 15-minute head-to-head competition where players who collect more event points from beating levels win. Similar to Toy Blast’s Puzzle Duel, players need to spend soft currency to participate.

What is more, Tile Busters has taken a step further in bringing extra competitive elements by introducing the Instant Duel event, making a proper 1v1 synchronous PvP mode with separate gameplay. In the event, players spend soft currency to enter a match against a random opponent, playing the same board synchronously and competing on who clears the board faster. The winner gets soft currency and earns ranking points to climb up the leaderboard, whereas the loser loses their entry fee and -1 ranking point. Moreover, there is a laddered win streak multiplier for the ranking points that players earn from their consecutive wins, and players can pay soft currency to keep it after losing. A higher ranking on the leaderboard gives better reward chests.

Instant Duel is a synchronous PvP mode with separate gameplay where two players are matched to play the same board at the same time and try to clear the board before the opponent. Win streak multiplier and leaderboard mechanics give extra depth to the event
Instant Duel is a synchronous PvP mode with separate gameplay where two players are matched to play the same board at the same time and try to clear the board before the opponent. Win streak multiplier and leaderboard mechanics give extra depth to the event 

Competitive events in other mobile genres 

We’ve spent a lot of time focusing on 1v1 competitive events in casual puzzle games, but that’s far from the whole story. These events have been featured in some other casual games from different genres, complimenting the core gameplay and expanding the event rotation. 

Coin Master’s Coinpetition and Arena of Warriors events 

One interesting example is the casual casino title Coin Master, which has taken the template of other 1v1 events and enhanced it with race mechanics. 

Take the aptly titled Coinpetiton event as an example. Initially, this looks very similar to most of the other events we’ve mentioned; players get paired against a random player in a 30-minute competition and race to see who can gather coins (soft currency) the fastest. However, there is one key difference. In Coin Master, players can actually win before the time limit is up by reaching a set threshold, turning the competition into an exciting sprint for the finish line. 

Instead of competing for the most points, in Coinpetition, players race to reach the goal and win rewards
Instead of competing for the most points, in Coinpetition, players race to reach the goal and win rewards

Coin Master’s other 1v1 competitive event, Arena of Warriors, is largely the same. Players are paired against each other and compete to see who can gather a target number of event points (earned by participating in raids and village attacks) the fastest. After defeating their opponent, players move onto the next stage, competing against a new opponent with a higher point requirement and better prizes – which include currencies, energy points, and special items like seasonal collectible cards.

One of the most enjoyable aspects of the Arena of Warriors is the UI, which turns the competition into a literal battle – not too dissimilar from a classic fighting game. Each player is represented by a warrior avatar, such as a pig wearing battle armor, which swipes at the enemy as the player moves toward the target threshold. Progression is indicated by each avatar’s health bar, which hits zero once the opposing player wins.

Another great aspect of Arena of Warriors is how it naturally integrates itself within the core gameplay of Coin Master, as it involves spinning the slot machine for a chance to raid or attack other villages. Plus, as three of the same symbols required for raiding or attacking are hard to get, players will usually need to purchase more energy points to be able to spin the slot machine a sufficient number of times to succeed.

Arena of Warriors event in Coin Master
Arena of Warriors event in Coin Master

Jackpot World™ – Slots Casino’s Magic Combat event

Having a permanent Coin Master-like mode in a traditional slots game is already pretty unique, and combining that with a robust LiveOps strategy can really spice things up to the next level. 

In recent updates, Jackpot World™ added a 1v1 competitive event called Magic Combat to its Dreamy Voyage side mode. Magic Combat works exactly like the Arena of Warriors event in Coin Masters. Players are put into random pairs and race to collect the required number of event points within a 30-minute time limit. The winner gets various rewards and advances to the next battle level, which comes with a new opponent and better prizes.

Magic Combat in Jackpot World™ - Slots Casino
Magic Combat in Jackpot World™ – Slots Casino

Township’s Explosive Duel event

Explosive Duel, a 1v1 Competitive event, has made its way into Township, a tycoon game with a robust LiveOps strategy. Interestingly, instead of supporting the core gameplay loop like in casual puzzle games, Explosive Duel is implemented as a side event supporting the match3 minigame events. How it works is that players compete against an opponent for a 30-minute period, and whoever gets the highest event score wins the battle. Players earn points by using exploding Dynamite power-ups in match3 levels in the currently running minigame event. 

The minigame events have gradually become a big part of Township’s event framework, so players are incentivized to participate in the event and complete the relevant match3 levels. And, besides the Explosive Duel, Township has implemented additional competitive event types (race and solo tournament events) as minigame-supporting events, which further complements the engagement of players.

Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township
Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township
Explosive Duel was added in September 2023 as one of the support events for the Match3 minigame events in Township 

Key takeaways: why more developers should consider implementing 1v1 competitive events into their games

All these 1v1 competitive events effectively complement the core gameplay loop of each title, incorporating additional motivational drivers and incentivizing indirect monetization, all without creating too much work for the developers tinkering away behind the scenes. A select few titles have even experimented with this model further to drive direct monetization by implementing features such as win-streak mechanics to encourage booster purchases, as well as monetized retries and continues. 

But the main point is that 1v1 competitive events are quite effective and that more developers should be considering how they can be integrated into their LiveOps strategies so they can reap the following benefits:

  • Many developers might be worried about experimenting with player motivations as it might disrupt their performance. This isn’t really an issue with 1v1 competitive events, as they primarily use the same mechanics and content as the main game, allowing developers to see whether there is any positive impact on engagement with minimal risk. 
  • If implemented well, a 1v1 competitive event can inspire powerful ad creatives, further boosting the game’s UA by piquing the audience’s curiosity and interest. 
  • Adding a brand-new event type with distinct mechanics can provide exciting and refreshing content for new and old players to enjoy, boosting player engagement and retention. 
  • As discussed above, 1v1 competitive events can boost revenue performance, as players motivated by direct competitive elements are incentivized to make purchases to help them succeed.

If you enjoyed reading this blog and would like to learn more about competitive events, check out our post on how mobile game developers are driving player engagement with race events here.

The post [Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events appeared first on GameRefinery.

]]>